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Reconquista Mod: Details about its balance inners

Reconquista Mod is more than just a bunch of new units and factions. Being designed specifically for multiplayer games, the balance between units and factions has been carefully considered. Despite the limitations inherent to the game, which prevent full control over all the combat parameters in the Mod, the final result attained (in the authors opinion) is fairly good.

One of the main problems with the original balance in MTW:VI is the imbalance btw, for example, between swords and their supposedly bigger enemy, the cavalry: once you raised up to certain levels the valour of the swords you achieved foot sword-units that couldn't been killed by cavalry even when correctly charged. The original balance made by the game authors works very well in the single player Campaign, but fails when playing over Internet due to the freedom to upgrade units well beyond the typical limits of a Campaign.

The game programmers have admitted their balance was designed in the supposittion that people would confront units with the same or very similar valour (v1 maa vs v1 cav). As the game is played usually over Internet, such "ideal" condition was never achieved. CeltíberoMordred, this Mod author, has chosen to try to balance the units expecting to play with florins equality (the typical units in a 10000 florins army average a cost of about 700-800 florins).

Besides this particular approach, he has also modified the foot unit bonuses when fighting versus cavalry, the march and running velocities, the armor types and many more factors trying to achieve his goal: giving each unit its usefulness (if used how and when it should be).

The full list of changes done for the Mod, updated for version 0.3, is as follows:

Velocities

Unlike the original game, in RM there is more variety in velocities. Comparatively:

VI Infantry

RM Infantry

March
Running
Charge

March
Running
Charge




Very Slow
5
8
9
Slow
4
8
9
Slow
6
9
10
Normal
6
10
11
Normal
7
10
11
Fast
6 12
13
Fast
7
12
13




Very Fast
7
14
15

VI Cavalry

RM Cavalry

March
Running
Charge

March
Running
Charge




Ultra-Light
10
28
30
Light
9
24
26
Light
10
26
28
Normal
9
20
22
Normal
10
22
24
Heavy
9
12
16
Heavy
10
20
22
Camels
9
14
16
Camels
10
16
18

From the above numbers, it can be concluded that:

Exhaustion

Missile Weapons

Armor piercing

Bonus versus Cavalry

Spears

Halberd weapons

Swords, Axes, Maces...

Cavalry

Mercenary Units


 
+++ Reconquista Mod +++

Presented by Clan Celtíberos